

Professional Portfolio
Ravenbound - Environment Art
I was Environment Artist on Ravenbound from preproduction, to production and almost up until release.
I worked with a small art team, in direct dialogue with the Art director, and in tight collaboration with the level design team.
I was responsible for environmental asset creation, from Functional to Releasable stage, making sure to stay consistent to the Art direction. I also contributed with art passes of the locations, helping level design to establish strong visuals while still retaining a good playable space.
The following screenshots are some of the kits, props and location art passes that I have most ownership of.
Ravenbound - Materials
As Environment Artist I also contributed to the creation of a lot of the tiling materials in the game.
The materials which I created are all done in Substance Designer, and starting from scratch. The decision to approach material creation this way, was to retain visual consistency, considering that the art direction required a non hyper-realistic look and control over the amount of noise and high frequency details.
Just Cause 4 - Environment Art
I started on JC4 from the early stages of production, working in a small talented team in Stockholm, following the lead of Avalanche New York. During this project I have worked on environmental asset creation, from Functional to Releasable stage, in collaboration with Art Direction and the Environment Art Lead. The Environment work was a collaboration of multiple artists, in Stockholm and New York, but I had ownership of the whole Ancient Ruins Set and the other assets shown here.
Just Cause 4 - Set Dressing
Towards the end of production, environment art was asked to jump in and support level design with set dressing of locations. This was a fun and refreshing task, which also gave me the opportunity to work with the roads and terrain editor. I was initially assigned the main locations using the Ancient Ruins kit, and then was tasked with other locations of various size and theme.